thread of celeste mechanics/mod ideas
-red bubbles but affected by gravity in an angry birds sort of way

-core hot blocks but on a swap block's dash trigger

-throwable bumper on a timer (like a seeker's respawn state but with theo physics)

-zippers on arcs instead of linear rails (line segments?)

-diagonal wind
-dream bumper (bounces maddie back if not dashing, bounces her forwards and through if dashing)

-portals, like the genuine orange/blue kind

-feather air (seeker-proof blicks/jellychute killers but you're in feather state indefinitely until you leave)
-fish bumper (touching it primes it and knocks it away in direction you hit it, second touch detonates it like a bumper, scale free touches with dash colors??)

-king of the pond from wii play (moves horizontally when bounced on, launches maddie upwards when underneath
-stamina crystals that replenish stamina but no dash, and vice versa

-beat blocks that trigger on jumps and/or dashes

-new super mario bros snake blocks

-bumperswitches, bumpers that are also triggers or switches

-bumperswitch controlled beat blocks

-springs on kevin
-flying strawberry that runs away when you jump or climb

-bouncy clouds with badeline bouncer/bird checkpoint system

-ordered keycoins

-new super mario bros tightropes

-colored springs that only bounce when maddie's hair is the same color as them

-S L O P E S
-blocks that appear and disappear when you're on Blinking Stamina(tm)

-Slow Kevin

-Fast ch4 Block

-ch4 blocks on set paths

-red bubbles on set paths

-bubbles that send you backwards from what you input (good for fast-paced mixups)

-jellychute + feather tech
-dream blocks that you can change direction in

-dream blocks that curve your trajectory based on their color

-dream air, dream blocks that are intangible unless you dash through

-grapple hook/zip to point item

-new super mario bros ropes/vines (pair with wind??)
-dash stone, a throwable battery of sorts that acts like a portable dash crystal that collects when carried. it doesn't refill on the ground, but collects dash crystals like madeline does. (pair with ch8 dash refill system??)

-pressing climb keybind being a trigger for objects
-ch8 conveyors, but on the ground

-minecraft slime blocks (only bounces when dashing)

-mandatory 360 dashing

-hiccup crystal, when collected it makes you hiccup (once)

-ice physics (already in-game but so underutilized it's basically a new mechanic)
-dashing changes the wind direction

-modifying the time variable

-mandatory super dashing, super dash crystal??

-mandatory noclimb variant

-new super mario bros thwomps (kevin but automatic)

-new super mario bros bullet bills (basically snowballs)
-end of ch5 giant eyeball pulse bumpers

-bumpers that activate on triggers

-strawberries that do more than just impress your friends

-kevins that can be primed but only move when you grab or stand on them OR when triggered by a switch of some sort (pair with bumperswitches??)
-dustbunnies on ch8 fireball tracks

-bumpers that bump harder

-dashes that dash dasher

-towerfall jump pads, jump higher when standing on them, but doesn't automatically bounce you

-red bubbles that spin you round baby spin me right round like a record baby round round round
-puzzle map with full screen wrap that takes you to next screen by finding a berry/dying

-(vertical) one way platforms with spikes on beat blocks

-abusing a crystal gate's opening animation momentum to gain vertical momentum (moon berry strats right here)
-black hole bubbles, sucks maddie in (like a super mario galaxy pull star) once in range, then shoots like a bubble but with superdash momentum

-a dog you can pet

-madeline now has an umbrella instead of a grab, can open it and close it at any time for jellychute physics
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