I adore the game Baba Is You in principle. In practice a lot of the "puzzles" in it are just bitterly unfair
There's a particular variety of mathematics problem which is objectively very difficult but once you're shown the solution it appears comically simple in retrospect. A lot of Baba Is You was like this for me
For example, at no point is it ever demonstrated that SINK and DEFEAT do two subtly different things. Not until you get to the puzzle which is unsolvable unless you somehow know the difference already
Throughout the game you are shown over and over that it's impossible for text to overlap anything. Then you hit a puzzle which is impossible unless you magically know about the arcane edge case in the game's programming where it CAN overlap something
Later on, there are puzzles which are only solvable by knowing about what are arguably errors in game logic, like where an object can FALL past/through the skulls which should destroy it because it travels the whole vertical distance instantly
Or where it turns out that applying IS SHIFT twice stacks, making the thing shift twice, instead of being idempotent like every other property
I eventually beat the game by setting a hard limit of one hour to work on any individual puzzle, then looking the answer up
It becomes like "guess what number the programmer was thinking of". Four? Seven? Twenty-three? Fifty-eight? Fifty-seven? Thirteen? Eleven? Twenty? Twenty-two? An hour passes. Seventy? I give up. I look the answer up. It was twenty-five.
TAKE IS NOT HOT
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