Today in adventure game history...⠀

Phantasmagoria was released on August 24th, 1995, 25 years ago today.

Designed by Roberta Williams, the horror title was a deviation from Williams’ generally more family-friendly work and marked Sierra’s first foray into full-motion video.
(Part 1 of 7)

To celebrate the 25th anniversary of Sierra’s ambitious, groundbreaking horror adventure game - and one of my personal favorites - here& #39;s Phantasmagoria by the numbers:
2: the number of CD-ROMs Phantasmagoria was anticipated to ship on

7: the number of CD-ROMs Phantasmagoria actually shipped on

(2 of 7)
25: the number of actors in Phantasmagoria& #39;s cast

550: the number of pages in its script (most films have around 120)

600: the number of scenes overall

1000: the number of backgrounds it featured (most games at the time had between 80-100)

(3 of 7)
$800,000: Phantasmagoria& #39;s production budget ⠀

$4.5 million: Phantasmagoria& #39;s actual production cost ⠀

(4 of 7)
$12 million: Phantasmagoria& #39;s earnings the weekend of its release

(5 of 7)
$3.87: cost per share of Sierra& #39;s stock in June 1995⠀

$43.25: cost per share of Sierra stock in September ‘95, its massive rise from June believed to be a result of Phantasmagoria - of what would historically become one of Sierra& #39;s most commercially successful games.

(6 of 7)
You can follow @AdventurersCap.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: