oh man oh man oh man, crazy how one person can completely change how your community and companies will look at your job field and set unrealistic expectations for any future/current campaigns you’re working on. https://abs.twimg.com/emoji/v2/... draggable="false" alt="🙃" title="Auf den Kopf gestelltes Gesicht" aria-label="Emoji: Auf den Kopf gestelltes Gesicht">https://abs.twimg.com/emoji/v2/... draggable="false" alt="🙃" title="Auf den Kopf gestelltes Gesicht" aria-label="Emoji: Auf den Kopf gestelltes Gesicht">https://abs.twimg.com/emoji/v2/... draggable="false" alt="🙃" title="Auf den Kopf gestelltes Gesicht" aria-label="Emoji: Auf den Kopf gestelltes Gesicht">
Especially when they share wrong or inapplicable advice. Other CMs will be expected to apply those tips and will get in trouble or potentially lose their job when they don’t work. It’s just like, not how this stuff works. Not in the sense that it’s a recipe instant SM fame.
In most cases, the concept of the game you’re working on is what will draw the most traction of community interest. While obviously heavy CM-ing is involved, if your game blows up, it’s just natural to assume your numbers will rise across the board (downloads/followers/etc)
And that might not be because of anything you as a CM did to make it blow up. There’s obviously different cases and scenarios and amounts of work that go into a successful campaign but don’t try to set unrealistic expectations that many of us won’t be able to meet.
also all the people bowing down to them and their ‘advice’ is making me nauseous.
Also holy fuck I just gotta say this, dont tweet from your brand account like you’re an influencer like omfg please no
You can follow @rim_aj.
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