A reason why able-bodied folks shouldn't write disability mechanics in #ttrpg: they see disability as something to 'overcome' or find a 'sidestep around' rather than something that coexists with the person and works with them to navigate the world.

Becoming blind doesn't make-
you Daredevil. You don't suddenly have 'blindsense' or 'tremorsense'. We are not 'superheroes' who 'overcome' our disabilities.

How many of you immediately jumped to say that the #CombatWheelchair should've been a magical item? It didn't need to be. It just needed to-
be an item that *worked with* the user. Magic was only in areas of the chair (Beacon Stones) where it could *assist* the user.

Able-bodied folks don't understand what living and existing with a disability is like and they shouldn't be writing about us because to them we only-
exist in two possible forms: completely helpless, or the 'inspiring superhero' who has shown 'so much strength' in the face of 'adversity'.

Hire disabled writers and sensitivity readers to work on your damn games. Abled folks've talked over and for us long enough. Let us speak.
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