A reason why able-bodied folks shouldn& #39;t write disability mechanics in #ttrpg: they see disability as something to & #39;overcome& #39; or find a & #39;sidestep around& #39; rather than something that coexists with the person and works with them to navigate the world.
Becoming blind doesn& #39;t make-
Becoming blind doesn& #39;t make-
you Daredevil. You don& #39;t suddenly have & #39;blindsense& #39; or & #39;tremorsense& #39;. We are not & #39;superheroes& #39; who & #39;overcome& #39; our disabilities.
How many of you immediately jumped to say that the #CombatWheelchair should& #39;ve been a magical item? It didn& #39;t need to be. It just needed to-
How many of you immediately jumped to say that the #CombatWheelchair should& #39;ve been a magical item? It didn& #39;t need to be. It just needed to-
be an item that *worked with* the user. Magic was only in areas of the chair (Beacon Stones) where it could *assist* the user.
Able-bodied folks don& #39;t understand what living and existing with a disability is like and they shouldn& #39;t be writing about us because to them we only-
Able-bodied folks don& #39;t understand what living and existing with a disability is like and they shouldn& #39;t be writing about us because to them we only-
exist in two possible forms: completely helpless, or the & #39;inspiring superhero& #39; who has shown & #39;so much strength& #39; in the face of & #39;adversity& #39;.
Hire disabled writers and sensitivity readers to work on your damn games. Abled folks& #39;ve talked over and for us long enough. Let us speak.
Hire disabled writers and sensitivity readers to work on your damn games. Abled folks& #39;ve talked over and for us long enough. Let us speak.