Accessibility in games isn't just about playing the game. It’s about access to shared experiences, community and human interactions. Something everyone should have the right to enjoy. 1/5
A long time ago, I used to be against difficulty settings and accessibility options in souls-like games. Thinking “it’s just not made for them”. However… 2/5
After trying to share my love of these games with friends and mutuals who couldn’t play them due to disabilities or other reasons, I realised that it was more than just the game being affected by accessibility issues. 3/5
Accessibility issues were blocking access to social interactions, communities and genuine connections that these people wanted to make but couldn't. All because of something they had no control over, yet as developers, we do. 4/5
That’s why as developers it’s our job to acknowledge what impact accessibility can really have and how it can impact individuals much further than just not playing the game. 5/5
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