For game designers with chronic fatigue/executive dysfunction/etc.
How do you handle playtests? What's your approach? It feels like I have barely enough time to do the work I can do each day, let alone coordinate and schedule playtests?? How do you do it???
How do you handle playtests? What's your approach? It feels like I have barely enough time to do the work I can do each day, let alone coordinate and schedule playtests?? How do you do it???
I'm very chill if your answer is "I don't" — that's still really useful to me
Also if you struggle with doing playtests but don't know if you "count", tell me your thoughts anyway
Also if you struggle with doing playtests but don't know if you "count", tell me your thoughts anyway
I am not replying to everyone in this thread because uhh ... for the same reason this thread exists, but, I am listening very much