I'm working on 2 games to #IFComp. One of them is a spiritual sequel to last year's game, part of the Eldritch Everyday series.

I'm nervous to release it, because the reaction to Eldritch Everyday: The Third Eye was surprising. Why? Because my PTSD was "too dark".

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I'm not saying that the feedback about bugs and glitches weren't valid--they 100% were, but this thread isn't about that.

This is about the fact that my own trauma was called "too dark". Which shocked me honestly, because the game was literally taking my own experiences and...
...plopping it into Twine. I was surprised when people reviewing the game said it was too much for them and that I should "tone it back". It made me feel like something was wrong with me.

I guess this is the price you pay for making personal games, though. But it still hurt.
That's all I really had to say. I'm looking forward to entering the spiritual successor, and hope it can live up to Bi Lines, which people say is my best work.

#IFComp authors, have you had a similar experience to mine, or can relate? Let me know your thoughts.
Epilogue: While writing this, I found out that Eldritch Everyday: The Third Eye is part of a "Low-rated games worth playing" poll, which is really sweet. <3 https://ifdb.tads.org/poll?id=ap65cviaxlqle9ds
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