This tweet thread will be the new home of all my articles! Apologies for the initial spam.
ARTICLE ALERT:
On the indie publishing trap(!), and our planned solution.
If you ever dream about starting a small narrative-game studio to make labours of love, reading this could save you actual *years*!
Get the PDF free here: http://wfmag.cc , 42, pp56-7
#gamewriting
On the indie publishing trap(!), and our planned solution.
If you ever dream about starting a small narrative-game studio to make labours of love, reading this could save you actual *years*!
Get the PDF free here: http://wfmag.cc , 42, pp56-7
#gamewriting


The different *types* of narrative choice game writers can offer players, and when each is appropriate!
Could your story pop more? Always! Check you're using effective choices!


#gamewriting

NARRATIVE SHOWDOWN
Stories! Should games be driven by them, or are they just ways to retain player interest hour after hour?
I argue that Hades represents a step backwards for game writing.

Get the pdf FREE here: http://wfmag.cc , 44, pp54-5
#gamewriting


Stories! Should games be driven by them, or are they just ways to retain player interest hour after hour?



#gamewriting
Analysis!
The Banner Saga's interlocking systems all feed into creating unforgettable dilemmas, so I had fun mapping @stoicstudio's design, and extract what makes games like this and Nowhere Prophet work so well.
Read it here: https://wireframe.raspberrypi.org/articles/unstitching-the-banner-saga #gamewriting #indiedev

The Banner Saga's interlocking systems all feed into creating unforgettable dilemmas, so I had fun mapping @stoicstudio's design, and extract what makes games like this and Nowhere Prophet work so well.



The Red Strings Club shows us how to transcend the problem of exposition delivery in branching narratives. For @wireframemag I dissect how and why it works

Web: https://wireframe.raspberrypi.org/articles/what-the-red-strings-club-can-tell-us-about-writing-good-exposition
Mag: