This tweet thread will be the new home of all my articles! Apologies for the initial spam.
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ARTICLE ALERT:
On the indie publishing trap(!), and our planned solution.
If you ever dream about starting a small narrative-game studio to make labours of love, reading this could save you actual *years*!
Get the PDF free here: http://wfmag.cc"> http://wfmag.cc , 42, pp56-7

#gamewriting
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👀" title="Augen" aria-label="Emoji: Augen">NEW BRAINFOOD BY ME:https://abs.twimg.com/emoji/v2/... draggable="false" alt="👀" title="Augen" aria-label="Emoji: Augen">
The different *types* of narrative choice game writers can offer players, and when each is appropriate!
Could your story pop more? Always! Check you& #39;re using effective choices!https://abs.twimg.com/emoji/v2/... draggable="false" alt="✅" title="Fettes weißes Häkchen" aria-label="Emoji: Fettes weißes Häkchen">

https://abs.twimg.com/emoji/v2/... draggable="false" alt="🔗" title="Link Symbol" aria-label="Emoji: Link Symbol">Get the pdf FREE here: http://wfmag.cc"> http://wfmag.cc , 43, pp58-9
#gamewriting

https://abs.twimg.com/emoji/v2/... draggable="false" alt="👀" title="Augen" aria-label="Emoji: Augen">NARRATIVE SHOWDOWNhttps://abs.twimg.com/emoji/v2/... draggable="false" alt="👀" title="Augen" aria-label="Emoji: Augen">

Stories! Should games be driven by them, or are they just ways to retain player interest hour after hour?
https://abs.twimg.com/emoji/v2/... draggable="false" alt="👿" title="Teufelchen" aria-label="Emoji: Teufelchen">I argue that Hades represents a step backwards for game writing.

https://abs.twimg.com/emoji/v2/... draggable="false" alt="🔗" title="Link Symbol" aria-label="Emoji: Link Symbol">Get the pdf FREE here: http://wfmag.cc"> http://wfmag.cc , 44, pp54-5
#gamewriting
Analysis!https://abs.twimg.com/emoji/v2/... draggable="false" alt="👀" title="Augen" aria-label="Emoji: Augen">

The Banner Saga& #39;s interlocking systems all feed into creating unforgettable dilemmas, so I had fun mapping @stoicstudio& #39;s design, and extract what makes games like this and Nowhere Prophet work so well.

https://abs.twimg.com/emoji/v2/... draggable="false" alt="🔗" title="Link Symbol" aria-label="Emoji: Link Symbol">Read it here: https://wireframe.raspberrypi.org/articles/unstitching-the-banner-saga">https://wireframe.raspberrypi.org/articles/... #gamewriting #indiedev
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🎮" title="Videospiel" aria-label="Emoji: Videospiel">https://abs.twimg.com/emoji/v2/... draggable="false" alt="📝" title="Memo" aria-label="Emoji: Memo">Narrative design time!
The Red Strings Club shows us how to transcend the problem of exposition delivery in branching narratives. For @wireframemag I dissect how and why it works https://abs.twimg.com/emoji/v2/... draggable="false" alt="🧐" title="Gesicht mit Monokel" aria-label="Emoji: Gesicht mit Monokel"> with help from game director @jordidepaco of @Deconstructeam
Web: https://wireframe.raspberrypi.org/articles/what-the-red-strings-club-can-tell-us-about-writing-good-exposition
Mag:">https://wireframe.raspberrypi.org/articles/...
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