This tweet thread will be the new home of all my articles! Apologies for the initial spam.
ARTICLE ALERT:
On the indie publishing trap(!), and our planned solution.
If you ever dream about starting a small narrative-game studio to make labours of love, reading this could save you actual *years*!
Get the PDF free here: http://wfmag.cc , 42, pp56-7
#gamewriting
On the indie publishing trap(!), and our planned solution.
If you ever dream about starting a small narrative-game studio to make labours of love, reading this could save you actual *years*!
Get the PDF free here: http://wfmag.cc , 42, pp56-7
#gamewriting
NEW BRAINFOOD BY ME:
The different *types* of narrative choice game writers can offer players, and when each is appropriate!
Could your story pop more? Always! Check you're using effective choices!
Get the pdf FREE here: http://wfmag.cc , 43, pp58-9
#gamewriting
The different *types* of narrative choice game writers can offer players, and when each is appropriate!
Could your story pop more? Always! Check you're using effective choices!
Get the pdf FREE here: http://wfmag.cc , 43, pp58-9
#gamewriting

NARRATIVE SHOWDOWN
Stories! Should games be driven by them, or are they just ways to retain player interest hour after hour?
I argue that Hades represents a step backwards for game writing.

Get the pdf FREE here: http://wfmag.cc , 44, pp54-5
#gamewriting
NARRATIVE SHOWDOWN
Stories! Should games be driven by them, or are they just ways to retain player interest hour after hour?
I argue that Hades represents a step backwards for game writing.

Get the pdf FREE here: http://wfmag.cc , 44, pp54-5
#gamewriting
Analysis!
The Banner Saga's interlocking systems all feed into creating unforgettable dilemmas, so I had fun mapping @stoicstudio's design, and extract what makes games like this and Nowhere Prophet work so well.
Read it here: https://wireframe.raspberrypi.org/articles/unstitching-the-banner-saga #gamewriting #indiedev
The Banner Saga's interlocking systems all feed into creating unforgettable dilemmas, so I had fun mapping @stoicstudio's design, and extract what makes games like this and Nowhere Prophet work so well.
Read it here: https://wireframe.raspberrypi.org/articles/unstitching-the-banner-saga #gamewriting #indiedev
Narrative design time!
The Red Strings Club shows us how to transcend the problem of exposition delivery in branching narratives. For @wireframemag I dissect how and why it works with help from game director @jordidepaco of @Deconstructeam
Web: https://wireframe.raspberrypi.org/articles/what-the-red-strings-club-can-tell-us-about-writing-good-exposition
Mag:
The Red Strings Club shows us how to transcend the problem of exposition delivery in branching narratives. For @wireframemag I dissect how and why it works with help from game director @jordidepaco of @Deconstructeam
Web: https://wireframe.raspberrypi.org/articles/what-the-red-strings-club-can-tell-us-about-writing-good-exposition
Mag: