The Qanon phenomenon is many things: for one thing, it& #39;s a grift. Q& #39;s top spokesgargoyles earn small fortunes in ad revenue, crowdfunding and merchandise.
#q">https://pluralistic.net/2020/05/15/out-here-everything-hurts/ #q
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#q">https://pluralistic.net/2020/05/15/out-here-everything-hurts/ #q
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But it& #39;s also an Alternate Reality Game: an intense interactive mystery narrative that is collaboratively designed by its players, who create theories to explain the mystery, which get adopted by the "game masters" and integrated into the tale.
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One of the world& #39;s foremost ARG designers is @sixtostart& #39;s @AdrianHon, who wrote a long article on how ARG-like elements supercharge cults like Qanon. Whatever else Qanon is for its members, it& #39;s also FUN.
https://mssv.net/2020/08/02/what-args-can-teach-us-about-qanon/
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https://mssv.net/2020/08/02/what-args-can-teach-us-about-qanon/
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"QAnon pushes the same buttons that ARGs do, whether by intention or by coincidence. In both cases, & #39;do your research& #39; leads curious onlookers to a cornucopia of brain-tingling information."
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ARGs involve fiendish puzzles that must be solved with pattern-matching and intense research. Sometimes players can& #39;t solve the puzzles, or their solutions are wrong -- but really cool. ARG runners ("puppetmasters") (no, really) revise the game in realtime based on players.
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This is what cult members do when their own predictions and solutions misfire, turning every failed prophecy into an opportunity for new theory-spinning, a new prophecy whose creator gets lionized (and, maybe, paid) for their creativity.
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Anthropologists who interview Qanon cultists say they self-report pleasure from writing "Qanon stories" after their kids go to bed. These stories gain status for their authors in intense, socially important online communities.
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ARGs are showcases for the unrecognized storytelling and puzzle-solving talents of their players - and so is Q, a vast improv theater where your ability to connect disparate, unrelated events with narrative threads wins enormous social capital.
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A game that is a pleasure and positive for its players when it& #39;s fictional turns into a destructive cult when it& #39;s treated as real. It& #39;s the difference between playing The Beast and Reddit& #39;s Boston Bomber thread, which led to false terrorism accusations against innocents.
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Hon elaborated on his essay in a @nytimes interview with @cwarzel, especially the mantra "This is not a game," a phrase that gained currency in the writing for (duh) a game, Microsoft& #39;s "The Beast."
https://www.nytimes.com/2020/08/04/opinion/qanon-conspiracy-theory-arg.html
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https://www.nytimes.com/2020/08/04/opinion/qanon-conspiracy-theory-arg.html
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Hon also identifies social media& #39;s upvote/downvote tools as a Darwinian winnower for Q theories, a way to surface the most intriguing and rewarding fantasies, as a force-multiplier for conspiracism.
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Most importantly, Hon theorizes that Q is a playbook that others will copy to target and recruit vulnerable, traumatized people into future cults.
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