Improving as a game designer is a lot like improving as a musician:
* Learn the accepted conventions and best practices.
* Practice a lot.
* Get useful feedback.
These three aims are best pursued in parallel, not sequentially.
* Learn the accepted conventions and best practices.
* Practice a lot.
* Get useful feedback.
These three aims are best pursued in parallel, not sequentially.
Tangent:
I suspect this framework applies to most creative fields, albeit in different ways. I’m sticking to music as the analogy because that’s my background.
Every successful musician I know does all three of these. The converse is also true, in the long run.
I suspect this framework applies to most creative fields, albeit in different ways. I’m sticking to music as the analogy because that’s my background.
Every successful musician I know does all three of these. The converse is also true, in the long run.
Practice and feedback are mostly a question of finding a community that supports these goals. For me, it was Goblin Artisans. I’m sure there are other places, online and offline, to train as a card designer.
http://goblinartisans.blogspot.com/
http://goblinartisans.blogspot.com/
So, let’s talk about conventions.
Designers of Magic: the Gathering have written extensively about their experiences, learnings, and insights into the game. Here are a few of my favorite articles from a variety of authors.
Designers of Magic: the Gathering have written extensively about their experiences, learnings, and insights into the game. Here are a few of my favorite articles from a variety of authors.
Twenty Years, Twenty Lessons, by @maro254 https://magic.wizards.com/en/articles/archive/making-magic/twenty-years-twenty-lessons-part-1-2016-05-30
Play Design Q&A by @melissadetora https://magic.wizards.com/en/articles/archive/play-design/play-design-qa-2019-06-14
Four rules for a balanced format, by @melissadetora (and Erik Lauer) https://magic.wizards.com/en/articles/archive/play-design/four-rules-balanced-format-2017-09-29
What makes a good mechanic, by @samstod https://magic.wizards.com/en/articles/archive/latest-developments/what-makes-good-mechanic-2017-03-17
Designing for development, by @shawnmain https://magic.wizards.com/en/articles/archive/latest-developments/designing-development-2014-04-04
Developing for variance, by Tom LaPille https://magic.wizards.com/en/articles/archive/latest-developments/developing-variance-2010-02-25
Mark Gottlieb on reducing word count https://magic.wizards.com/en/articles/archive/card-preview/word-heist-theros-beyond-death-caper-2020-01-07
The magnificence of kicker, by @mtgaaron https://magic.wizards.com/en/articles/archive/latest-developments/magnificence-kicker-2007-06-15-0
Game design advice from @omnidoug https://twitter.com/omnidoug/status/1276691858316357632