I've been thinking a lot, from an accessibility perspective, what Sony's choice to not support PS4 controllers on PS5 means in context.

The only two features of the new controller we know differ mechanically from the DS4 layout are resistive triggers, and haptic rumble.
Now, in a perfect world, neither would be mandatory as an accessibility setup. Triggers that resist being pushed can cause issues for those with weakness or pain in their hands, and rumble types that cannot be turned off can cause issues for those with some motor conditions.
We have not had official word on whether or not these features are mandatory on PS5. But, if they are optional features, the choice not to support PS4 controllers is a deliberate choice to cut off backwards compatability.
Now, that's not necessarily new, most past consoles have cut off backwards controller support over time. But, it's a shame, as it will cause issues for some players.

Anyone with a modified PS4 controller will likely need a new modified controller for their new system.
What makes this choice interesting is comparing the approach to Microsoft and the Xbox Series X. Microsoft have announced up front that their new console will support Xbox One controllers, which is great generally, but particularly so for disabled players.
Microsoft has been explicit about the fact that they are maintaining support for the Adaptive Controller, and all its peripherals. Basically, if you've found a disability focused controller setup that works for you, you won't have to buy a new one.
Sony doesn't have an official hardware solution for accessibility, and is shutting off support for any solution you might have created last gen.

This is one area in which Microsoft is definately doing more to support disabled players moving from one generation to the next.
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