Interesting discussion on @KindaFunnyVids w/ @GameOverGreggy @BlessingJr recent #PSILoveYouXOXO on @PlayStation not allowing DualShock 4 to not work with PS5 games. Originally I though it wasn’t a big deal, but I didn’t take into account how it would factor for accessibility. 👇🏾
Weight, color, hearing, speech audio, touch control, haptic feedback are the experiences gamers are expected to get from DualSense. However not everyone’s senses are able to translate that. It’s not just about mapping the buttons.
For PS5 to be compatible with Xbox Adaptive Controller, you need an additional adapter. After doing a quick search the Titan2 goes for $200 CDN! The XAC is right now $130 CDN. This doe not include the individual buttons you’ll need to purchase separately approx $10/button
Accessibility should take into account the cost. You’re already pricing out a segment of your gaming base for just a 1 player audience. For their setup XAC + Titan2 at approx $330 + 20 buttons (PS4 button config) / $10 = $200 Total cost $530??? vs PS4 Dualshock at $75 CDN.
Albeit you probably won’t need to remap or use all 20 buttons but that’s really a case by case scenario. This is what I would have hope Sony engineering team would take into account. Creating the DS4 trigger add-on only works if you personally can use the grip of the form factor
Although I love how Sony’s 1st party studios like @Naughty_Dog with TLOU2 did with accessibility features and recently @SuckerPunchProd its looks like software accessibility is being addressed; now it’s time for hardware accessibility.
Maybe I’m jumping to conclusions. Maybe Sony has a patent pending somewhere out there for their own accessibility adaptor. Having been deep diving into the work of game UX and game accessibility, I’m more engaged to just Photoshop my own adaptive controller.
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