I really hope that when tabletop gaming returns to normal, we can continue to normalise the use of digital prototyping on TTS/Tabletopia etc.

Developing and play testing Familiar Alchemy has been so eye opening it breaks my heart to think about going back to the old ways.(Cont)
For those not in the know, physical professional prototypes are often incredibly or even prohibitively expensive for small developers. But they are normally a necessary evil just to generate previews or raise awareness of your game prior to crowdfunding.
You often drop hundreds of pounds on a small handful of copies, almost always without finalised assets, which you then need to ship at expense.

All costing vital funds you never see again.

That’s funds which could go to more assets, paying artists or putting food on a table.
Not to mention the waste! All those unfinished prototypes of card and plastic which just end up in landfills. After all, which p/reviewer wants to keep a hold of a pile of half finished games?
At the end of the day, I just hope that when our hobby returns to normality, and we sit around the table to relish in the smell of fresh cardboard, or the clickity clack of plastic tokens, we can keep on finding ways to develop our games in a kinder and fairer way.
(Also for some reason twitter really didn’t want me to post this thread, it kept breaking the thread or deleting posts for no apparent reason!) -.-
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