Put yourself in the shoes of a Black gamer. You walk up to a demo table, sit down to play, and find zero representation of yourself in the game. When you politely point this out to the designers (which takes a lot of guts!), they come at you with these awful excuses.
Second, you& #39;re making a BOARD GAME. You& #39;re making a work of fantasy, symbolism, and entertainment. NOTHING in a board game is "historically accurate." You let players use one piece of wood and one piece of glass to build a house but you can& #39;t include a Black player character?
When you design a game, you make choices about what your components, mechanics, and art represent. Not representing Black people is a conscious design choice, and it& #39;s not a good look.
Luckily, there are things that we in the board game industry can do to help right this wrong.

Designers: First and foremost, put diverse representation in your games! Second - we can be the first line of defense when we playtest early prototypes.
If you playtest a game without diverse representation, say something - so that a person from a marginalized background down the line doesn& #39;t have to.

Publishers: Ask about representation when you see early prototypes of games...
https://twitter.com/emmalarkins/status/1290396431363104768">https://twitter.com/emmalarki...
Also, let this be a lesson: we are more connected & determined than ever. Don& #39;t think that you brushing off the concerns of marginalized people in DMs won& #39;t get back to me. I& #39;m paying attention and I& #39;m no longer afraid to bring light to the poor choices you make in the shadows.
You can follow @emmalarkins.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: