I sort of want some video game mag to pay me to write about my experience of pandemic Skyrim immersion from the perspective of an occultist who hadn't played games since the early 00s. Don't think I could turn that into any sort of convincing pitch, but the feature would be good.
Something about how immersive open-world games cause you to observe and model your own problem solving strategies and the narratives that you construct around them, and how that mirror can then be applied to an actual occult practice and how you engage with real world problems.
I'm interested in that space between player and game, because I notice that I am constantly creating narrative that isn't really in the game, but is a sort of automatic storytelling faculty that the game is provoking from me.
And I'm very conscious of how that same narrative shaping faculty is often at work in how I relate to magic, the sort of magic that I do, the stories that I tell myself around that work, why I do some things but not others, why I engage with things in certain ways, etc.
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