Ok so #RPGMakerMV sprites do capture mousemove event. It's just the mousedown and mouseup aren't working. Looks like that's the issue I need to figure out in order to drag my bugcat sprite around.
The Graphics class ( #RPGMakerMV specific) does capture the mouse down event. It seems the TouchInput class is the one that captures the mouse up event. Does TouchInput basically eat the event and not let anyone else know about it?
TouchInput does seem to be getting all of thse good stuff like mouse wheel, mouse clicks, mouse movement...so why aren't other sprites getting it?
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