Fstdan ROOM0, ignore the wireframe grid at the bottom

... that's, er, I have no idea
oh holy fuck, ROOM1
ROOM2

this is from proto screenshots isn't it??
ROOM3, 4, 5, 6
ROOM7, 8, 9

original final dungeon or something?
this has Spot04 and Spot04_OLD, Spot04 is Kokiri Forest

Spot04_OLD is, er

never-before-seen(?) early Kokiri Forest??
this has a separate texture file, dunno if I can load that into my old viewer thingy as well
yeah, don't think that'll work, doesn't look like the model actually references any textures (offsets are all zero), i think?

unless i'm forgetting my N64 F3DEX2 display list commands, and to be fair, it has been 5 or so years since i messed with OoT/N64
Bmori1_OLD(ver2) i.e one of the other Forest Temple versions *seems* very similar to the final one, judging from the first 3 rooms' geometry (textures are mostly broken, but that could be my viewer's fault, its positively ancient)
Spot12_OLD(ver2) i.e. alternate Gerudo Fortress, bad textures again most likely my viewer's fault; seems similar to/same as final?
Quick side note wrt the "L is real" texture, it's in the final Dodongo's Cavern as well; also very sure it says "Eternal Star", sorry to be a party-pooper :P
Also among the OoT stuff, two scenes prefixed "Z2" which Majora's Mask often has as a prefix on its internal names; these are Z2_ReDead room 0 and Z2_DD_IKE room 0, the former has 14 rooms, the latter 6

dunno why the first is just doorframes and a rectangle tho, viewer glitch?
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