this has Spot04 and Spot04_OLD, Spot04 is Kokiri Forest
Spot04_OLD is, er
never-before-seen(?) early Kokiri Forest??
Spot04_OLD is, er
never-before-seen(?) early Kokiri Forest??
this has a separate texture file, dunno if I can load that into my old viewer thingy as well
yeah, don& #39;t think that& #39;ll work, doesn& #39;t look like the model actually references any textures (offsets are all zero), i think?
unless i& #39;m forgetting my N64 F3DEX2 display list commands, and to be fair, it has been 5 or so years since i messed with OoT/N64
unless i& #39;m forgetting my N64 F3DEX2 display list commands, and to be fair, it has been 5 or so years since i messed with OoT/N64
Bmori1_OLD(ver2) i.e one of the other Forest Temple versions *seems* very similar to the final one, judging from the first 3 rooms& #39; geometry (textures are mostly broken, but that could be my viewer& #39;s fault, its positively ancient)
Spot12_OLD(ver2) i.e. alternate Gerudo Fortress, bad textures again most likely my viewer& #39;s fault; seems similar to/same as final?
Quick side note wrt the "L is real" texture, it& #39;s in the final Dodongo& #39;s Cavern as well; also very sure it says "Eternal Star", sorry to be a party-pooper :P
Also among the OoT stuff, two scenes prefixed "Z2" which Majora& #39;s Mask often has as a prefix on its internal names; these are Z2_ReDead room 0 and Z2_DD_IKE room 0, the former has 14 rooms, the latter 6
dunno why the first is just doorframes and a rectangle tho, viewer glitch?
dunno why the first is just doorframes and a rectangle tho, viewer glitch?