Can we have a conversation about what "Roleplaying is a conversation" means and why we feel the need to put it in every game?
My intent here was to make sure people are thinking about it. I'm not here to stop anyone from including this in their game. I just want you to think about why it's there, and if there's anything you think you should add to it. Or better yet, ways to change it to fit your game!
Sometimes you gotta stir the pot a little so it doesn't burn. Otherwise all the burnt drama flakes gets in your game soup. Bleh.
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