Its been a year and a half since I started GFL, FGO, and Azur Lane.

Every game sees to have its strength, but i wanted to compile what opinions I had on each game.
For FGO: The game has good main Story and good events, the character designs are pretty good. The combat is hit or miss. Its either fun or annoying and I've had multiple times where i used command seal revival to take out some annoying enemy. The game was very confusing when I
Was new, and completed most of the tutorial singularity without leveling up my servants, because I didn't know how. I found events basically under a skill/high level wall that let new players participate but not finish the story lines. I did not spend money on the gacha, and I
Have some good quality servants, from saved up SQ and timing from banners. I am about mid tier in the game and I still am not at the level where I can finish an event story line. The game goes really indepth to each character, what they evolve into, and how you can interact with
Them. There is no "mana tranfers" though, only max bond level.
For Azur Lane: The Game looks much better now than at the begging of last year. The Game has quite fun combat, great character design, cool upgrades / equipment, good leveling, but lackluster story and unnoteworthy events.
The VA and Art of each ship is very good. Each ship performs differently with different equipment, which allows a player to choose how their ships can perform in battle. The story I find to be, poorly translated/ written. Im not sure who the culprit is.
As for GFL. Im not very far in, but my initial impressions are, confusing. Combat is odd, building is odd, im lost in what missions to even do, and theres a million and 1 tabs and things to build. Also, if I lose a mission I have to repair my robot girls, which takes sometimes
2+ hours. I know its trying to get me to use the quick repair contracts, but it just feels like its telling me to Fvck off. The way you organize your squad is odd, and about positioning. Im still very confused on this aspect. As for story, its very interesting, but I do know
For the player character:
FGO and GFL both have viewable player characters. GFL has gone a step further and added customizations. FGO does have swappable outfits in the form of mystic codes, but some of the abilities are just shit. Straight up doo doo. It is also important to
Note that Gudako is Very Cute. FGO will also note your characters gender in dialogue. For example, during interlude with rider medusa, you basically say "we're both girls, you know" which is a funny Yuri Trope.
GFL has less of this, but you can customize and look cute as a button. Azur Lane has none of this. You kinda just have to guess what you look like. And a lot of dialogue seems to make you male oriented, which sucks for female players. I hope they add an editable, customizable
Admiral. Given their art department, they will easily knock this out of the park.
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