Here's an example of a game rule I just read that is a tiny, unintentionally exclusionary thing:
a) it assumes your players have travelled abroad (bad feels if they haven't)
b) it assumes couples won't play this game together (if they also travel together, this rule is useless)
a) it assumes your players have travelled abroad (bad feels if they haven't)
b) it assumes couples won't play this game together (if they also travel together, this rule is useless)
For all the people making suggestions about how to overcome the obstacle presented by this rule, I am aware of Chwazi and other methods. You're missing my larger point about game design: why include the obstacle in the first place?
Also I find it very interesting that my post a couple days ago about how there are a host of tiny little things that add up to bigger feelings of exclusion, I got almost zero pushback...but a concrete example and so many ppl are back to "oh it's just being cute, put up with it"
There's also a lot of "oh we routinely ignore the first player rule."
A) I don't think new players are as comfortable doing this
B) That still doesn't mean a pub should include text that makes someone get a subtle feeling of not belonging when they read it, before ignoring
A) I don't think new players are as comfortable doing this
B) That still doesn't mean a pub should include text that makes someone get a subtle feeling of not belonging when they read it, before ignoring