Here& #39;s an example of a game rule I just read that is a tiny, unintentionally exclusionary thing:
a) it assumes your players have travelled abroad (bad feels if they haven& #39;t)
b) it assumes couples won& #39;t play this game together (if they also travel together, this rule is useless)
a) it assumes your players have travelled abroad (bad feels if they haven& #39;t)
b) it assumes couples won& #39;t play this game together (if they also travel together, this rule is useless)
For all the people making suggestions about how to overcome the obstacle presented by this rule, I am aware of Chwazi and other methods. You& #39;re missing my larger point about game design: why include the obstacle in the first place?
Also I find it very interesting that my post a couple days ago about how there are a host of tiny little things that add up to bigger feelings of exclusion, I got almost zero pushback...but a concrete example and so many ppl are back to "oh it& #39;s just being cute, put up with it"