Quest: On Pricing
This thread is me codifying a lot of recent thought, and amounts to an open letter to @questrpg and the community surrounding it, about pricing things. Some of it is practicalities, some community.
(+)
This thread is me codifying a lot of recent thought, and amounts to an open letter to @questrpg and the community surrounding it, about pricing things. Some of it is practicalities, some community.
(+)
Practicalities first.
The two platforms for selling files on with any energy whatsoever are Itch and DrivethruRPG.
Itch takes a smaller cut of the gross, but has more petty fees, which eat *hard* into money if your price tags is under $5.
(+)
The two platforms for selling files on with any energy whatsoever are Itch and DrivethruRPG.
Itch takes a smaller cut of the gross, but has more petty fees, which eat *hard* into money if your price tags is under $5.
(+)
Itch also does "tax withholding" in *some* regions outside the US, which means they hold onto about 30% of your sales for tax; you get it or not when you do taxes.
Drivethru takes a bigger cut, but less payment fees, and it can automate royalty splits for group projects.
(+)
Drivethru takes a bigger cut, but less payment fees, and it can automate royalty splits for group projects.
(+)
Group project? Price under $5? Both? I& #39;d advise Drivethru.
Solo project, and pricing at or above $5? I& #39;d advise Itch.
(+)
Solo project, and pricing at or above $5? I& #39;d advise Itch.
(+)
That& #39;s the practicalities. Now, let& #39;s talk about community.
In the various TTRPG scenes, there exist two troubles in this realm, one extremely common and one a bit rarer.
(+)
In the various TTRPG scenes, there exist two troubles in this realm, one extremely common and one a bit rarer.
(+)
The first and worst is an entitlement to incredibly low prices, of the kind that translate to below-poverty wages. This entitlement is strong enough it has distorted expectations.
(+)
(+)
When the community waiting to enjoy the work of creators effectively has a high-pressure, predatory stance on price, that& #39;s not good times. Recognize that some low pricing impulses are *damage* from this.
(+)
(+)
The second trouble, rarer, is when the reaction *against* the first thing pushes "price higher!" out of the bounds of helping people value their work and into being mean to creators who primarily want to share, not sell, devaluing *their* generosity.
(+)
(+)
We want, I hope, an ecosystem which avoids both the common problem and the overreaction. I don& #39;t have a solid plan here, beyond this:
(+)
(+)
Value your work and the work of others. AND value their generosity and their dignity. Support them in valuing themselves, however they do that.