Every time I see someone suggest that #Keyforge is dying:
1) we are in a pandemic. Local communities will gather again when safe.
2) the online community is alive and well. Shadow Worlds in May had 75 teams of 3 playing. KOTE 5, a random team tournament, has almost 300 players.
1) we are in a pandemic. Local communities will gather again when safe.
2) the online community is alive and well. Shadow Worlds in May had 75 teams of 3 playing. KOTE 5, a random team tournament, has almost 300 players.
3) @FFGames just released what is probably the most interesting set in Mass Mutations.
4) you can catch live-streams of Keyforge daily on Twitch.
5) there is a plethora of new YouTube content being posted by tons of CC’s.
4) you can catch live-streams of Keyforge daily on Twitch.
5) there is a plethora of new YouTube content being posted by tons of CC’s.
As a general rule of thumb, just because a game isn’t being played by your four local gaming friends, that doesn’t mean a game is “dead.” While it may not have the hype of its original release, all games go through seasons of heightened and declining interest.
I can genuinely say I have zero fears for the future of Keyforge. Should FFG have already released an official online version? Absolutely. No argument there. But let’s be patient and remember we will all one day play this great game in person.
In the mean time, head on over to @TCOKeyforge and play great keyforge games online. The volunteers over there do a phenomenal job of making keyforge readily available. The future is bright!