Tune in all week for 7 Days of Sky concept art, as we explore the history and development of #thatskygame's world.

Join the fun today by sharing your favorite screenshots, fanart, and memories from Daylight Prairie with the hashtag #ThatSkyAnniversary.
7 Days of Sky: Daylight Prairie

🎨 "Soaring through a blue sky & puffy clouds has always been the inspiration for this game. In the beginning we imagined that the Sky would begin on an island, to take off into the clouds. The idea of an island got carried into the Isle of Dawn."
7 Days of Sky: Daylight Prairie

🎨 "We experimented a lot on the look, feel, & story ⁠— from an all-cloud world, to a chain of islands, to an island full of mechanical gimmicks. In one iteration we made a boulder, which found its way into the current Prairie Butterfly Fields."
7 Days of Sky: Daylight Prairie

🎨 "In this phase, we studied the biome and types of grass and rocks that exist in high altitudes, which pretty much set the basis on our grass and cliff material colors."
7 Days of Sky: Daylight Prairie

🎨 "We explored architectures and tested many ideas to find a good sense of civilization that could be fun to discover and explore."
7 Days of Sky: Daylight Prairie

🎨 "Here's us imagining what kind of town could have existed in the world of Sky. The basic layout you see in Prairie Village was formed during this phase of development. You can also see the original cave of the butterfly keeper here!"
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