Alright awesome souls, I have some practical tips about entrepreneurship in #IndieGameDev in absolute random order. Hope these help.... 1/?
When starting up, there is nothing worse than indecision. A bad game idea carried out nicely is far more likely to succeed than a good idea killed by indecision & wobbly execution. Because this means lack of ownership and maturity and I believe players FEEL this in your game. 2/?
To support this, a great rule of thumb is to design an easy decision making process. So Stay Away from even numbers. Even tho 3+ is best if uneven, 1 person is far better to take decision than 2. Why? Because games are subjective works of art. So the value lies in execution. 3/?
So the most important question to ask when you embark on a game project with clear comercial intent, is: Can you commit to that vision? Can you dedicate your craft to it even when your Very Subjective creative& player sense tells you naaaah, me bored? If u can't, don't do it 4/?
With wisdom & XP comes another valuable skill that leads to yet another valuable question: is your vision tailored to your skills and possibilities? I mean, its cute if you absolutely wanna take on Blizzard but are you sure you can do the next big WoW by yourself? 5/?
Your ability to evaluate yoursef accurately& be ready to be vulnerable& admit what you DON'T know, what you need to learn, is crucial for making a reliable plan to keep you afloat during the inevitable crisis moments you will face. Bonus if you intend to depend on other ppl 6/?
Beause aint nobody, especially in gamedev, who was born without ideas, a creative wasteland, there to make your scripts or business plans or marketing campaigns because they simply love your creative genius so much. Especially if you have no success to back you up. 7/?
To make games, you need 3 things: Money, Time and Motivation (wonderfully elaborated by @tha_rami in the talks I cannot find, but I shall!). Out of these 3, the only one you cannot afford to lose, the hardest to get back is Motivation. Yours & your team's. Do not lose that 8/?
To summarize: Vision, Honesty when it comes to self evaluation, and Motivation are, in my eyes, the top 3 skills that you absolutely need in order to become a sustainable indiedev. 9/ Fin.
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