One weakness of Quest that I've alluded to, and that a GM who'd only played 5e wrote about in a thread, is that the rulebook is largely player-facing.

There's some decent GM *advice* in there, and a "Mad Libs" method to set the scene, but not much to support the GM during play.
Unlike the game it seeks to topple, it doesn't have a decades of lore to give the GM.

That lore may be hard-to-parse and create the sense that all the blanks are already filled-in, but it *is* there as a resource for GMs.
Unlike some indie games -- Troika!, Wanderhome, Maze Rats, or even Dungeon World -- its anti-canon worldbuilding tables are limited.

There are prewritten prompt lists for filling out the World Profile sheet, but no prompts for creating locations, NPCs, creatures.
Creatures may not *literally* be meant to be used just once, but their format supports one-time use.

if you want to spend word count on one evocative scene for the players to riff on, that's cool, but it comes with the trade-off of not having spent those words on *reusability*
Some PC abilities give narrative authority to the player, e.g. the Spy's Cosmopolitan ability, or the Ranger's Speak Myth.

This offloads *some* of the creative effort onto players, but other abilities require the GM to make stuff up on the spot.
i.e. this is *better* than 5e

but without those decades of lore, or deep random tables to draw upon, I can definitely see how a GM who's jumped ship from 5e to Quest would feel more overloaded, not less.
Anyway, the purpose of this thread isn't to say "Quest is a bad game" -- I like the rules-light framework and most of the PC abilities -- but to be a jumping point for people to recommend GM aids that help them at the table.
I've mentioned Maze Rats as *the* game I always have at the table when running *any fantasy game* because its random tables are so useful. https://questingbeast.itch.io/maze-rats 
Also if you end up liking any of the above *as play-aids for other games*, consider running them *as their own game*.

You'll be introduced to new styles of play, which you may end up preferring to Quest's still very traditional playstyle, even if it's rules-light.
Or you might still prefer Quest (or I dunno, Pathfinder 2e or Fantasy AGE) after playing Maze Rats or Wanderhome.

That's cool too :-)
(this thread *really is* just about connecting people with resources to help them run the games they want. I don't have some ulterior motive to convert you to OSR games or to BoB)
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