In a time when many people are looking to either get into TTRPGs or find new ones, we need to stop gushing about rules and focus instead on how it feels to play, what kinds of stories the game lets you tell, what kind of person the game is for, and who they& #39;ll be playing it with.
Imagine you& #39;re new to RPGs and ask for a game that does [genre] well. Compare:
- "Try this, it& #39;s basically [other game] but [comparison based on knowing 3 other systems]"
- "Try this, it lets you do [genre] but it& #39;s about storytelling more than combat"
Which sells you more?
- "Try this, it& #39;s basically [other game] but [comparison based on knowing 3 other systems]"
- "Try this, it lets you do [genre] but it& #39;s about storytelling more than combat"
Which sells you more?