In a time when many people are looking to either get into TTRPGs or find new ones, we need to stop gushing about rules and focus instead on how it feels to play, what kinds of stories the game lets you tell, what kind of person the game is for, and who they'll be playing it with.
Imagine you're new to RPGs and ask for a game that does [genre] well. Compare:
- "Try this, it's basically [other game] but [comparison based on knowing 3 other systems]"
- "Try this, it lets you do [genre] but it's about storytelling more than combat"

Which sells you more?
When we find a game that works for US, we get excited about it; that's good! But many of us forget that what works for US is not always what works for OTHERS. Recommending your favorite game without considering what the other person wants, and if it fits, wastes everyone's time.
When I worked board game retail, my least favorite question was "What's your favorite game?"

I don't want you to buy MY favorite game; I want to help you find YOUR favorite game. If I like heavy strategy and you like party games, why should I sell you something you won't enjoy?
You can follow @LuchaLibris.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: