Restraint is learned with experience… and I that& #39;s definitely true of an art director& #39;s feedback/criticism style. I& #39;ve found that, instead of puffing out my chest & changing 25 things because I can, that if I take a step back, that piece might be good as is (or close to it)…
I will still kick your ass over focal point, color balance and kerning, but I& #39;ve learned to let a lot of subjective design decisions go. Like, if you want to put a shape in the upper right corner, and I& #39;d rather center it, who the fuck am I to make you change it?
Too much feedback & criticism kill designer morale. I& #39;ve been on the other side. Let a designer have ownership in their project. And to not be afraid to make design decisions and take creative risks. You don& #39;t need to put your & #39;stamp& #39; on everything.
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