i think i've gotten into the routine for working on the game now, ideally enemy ai should be implemented today, along with a new enemy type to test it

also maybe some more skills because those are fun to add
skills are a little difficult to balance though because the scale of hp and other values are very small, so the player has only 3 hp and 2 ap to start out and the skills can be very expensive from the start, so the one thing i really have control over is the end lag and the speed
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