Saw a few comments from people lately, now that #TLOU2
https://abs.twimg.com/hashflags... draggable="false" alt=""> has changed the game for #accessibility they hope games coming out this year will have the same level of accessibility.
I want to clarify that a bit and shed some light on how that works within game development... (1/5)
I want to clarify that a bit and shed some light on how that works within game development... (1/5)
First off, I 100% agree, I hope games coming out this year would have these amazing accessibility options. However, that& #39;s kinda not how game development works.
One of the many things Naughty Dog did right was work on accessibility from the beginning. You have to. (2/5)
One of the many things Naughty Dog did right was work on accessibility from the beginning. You have to. (2/5)
When you create complex UI in games at a certain point you have to lock down elements so you can move development forward. If accessibility isn& #39;t a part of those systems it is really difficult to add them later and you won& #39;t get the intended options you were hoping for. (3/5)
So for games that are coming out this year, Ghost, Cyberpunk, Avengers, etc. those studios would& #39;ve had to have started on accessibility a couple of years ago.
It is still doable at a later stage, but you won& #39;t have the large amount that #TLOU2
https://abs.twimg.com/hashflags... draggable="false" alt=""> has. (4/5)
It is still doable at a later stage, but you won& #39;t have the large amount that #TLOU2
So in conclusion, unless Naughty Dog was able to share those tools with other Playstation Studios during development, we won& #39;t see the true impact of #TLOU2
https://abs.twimg.com/hashflags... draggable="false" alt=""> until a few years from now on games we haven& #39;t seen yet. (5/5)
If you have any questions, let me know.
If you have any questions, let me know.