A friend is moving into an engineering production role for the first time and sent me some questions to help them think about and approach the role.

I& #39;m sharing the questions in the thread below for others to contemplate and maybe post your own answers here. (0/N)
"Q1. What are important things to consider when building an engineering roadmap?" (1/N)
"Q2. How do you decide how much time you want to dedicate to various groups/disciplines (i.e. combat, animation, cinematics, art, design)?" (2/N)
"Q3. How do you balance schedule between bug support vs. new tasks/feature implementation?" (3/N)
"Q4. What support do you want from a producer counterpart?" (4/N)
"Q5. When do you consider a feature to be done/good enough?" (5/N)
"Q6. What are some of the best ways you’ve found to estimate and schedule tasks?" (6/6)
You can follow @ChristerEricson.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: