A friend is moving into an engineering production role for the first time and sent me some questions to help them think about and approach the role.

I'm sharing the questions in the thread below for others to contemplate and maybe post your own answers here. (0/N)
"Q1. What are important things to consider when building an engineering roadmap?" (1/N)
"Q2. How do you decide how much time you want to dedicate to various groups/disciplines (i.e. combat, animation, cinematics, art, design)?" (2/N)
"Q3. How do you balance schedule between bug support vs. new tasks/feature implementation?" (3/N)
"Q4. What support do you want from a producer counterpart?" (4/N)
"Q5. When do you consider a feature to be done/good enough?" (5/N)
"Q6. What are some of the best ways you’ve found to estimate and schedule tasks?" (6/6)
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