I hope that the people who have been adding me to their follow lists over the past few weeks are interested in my games as much as they are in my threads about *checks notes* the problems in the tabletop space.
Mnemonic is the world I play in when I want to make a game. It’s a world where memory is tangible. If there’s magic, it’s powered by memories. Your own memories as a Weaver, or the world’s memories.

Yeah. The world has memories too.
That’s why the lore of Mnemonic is so hard to pin down. The world’s memory is fuzzy, stuff gets misremembered or forgotten. But the people who live there help the world remember some things. By telling stories and passing them down. By creating art. By living fully in the world.
When you forget something, that thing still happened, but it’s harder for you to act on it. If I forget that I can’t fly I might jump from a tree branch.

The world forgets a war, and it’s harder to take steps to prevent the next one.
So when we play in the world of Mnemonic, we’re allowed to change the story we tell. Because sometimes we remember a clarified detail. The world reminds us of context that is important, and we act on it.
Now, we live in the world of Earth, this is all just pretend. But treating the setting as...fuzzy, if not ever changing, gives us license to change the story so that it’s closer to what we want it to be. We can set boundaries, we can open up paths we didn’t know we wanted.
It’s really cool and fun, and it also means that we get to shape those big revelatory moments that are often so satisfying. Those third season “holy moley that was your DAD?!” moments.
Next month I’m gonna be talking about a new project for Mnemonic, and I hope you’re ready to be as excited as I am. I’m going to do my best to make it exciting for the whole community, too.

Stay tuned. 🔁🆗
You can follow @DeePennyway.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: