cyberpunk as a game being some amalgamation of a collective unconsciousness in nerd shit, the marketing strategies of Postal colliding with homogenized memories of the 80s to fuse with generic tech dystopia to make a game that will get 10/10s on release, then quickly forgotten
i have a whole lot cooking in my brain lately on how high budget "prestige" - not just high res graphics, but a few certain templates of 'quality' - keeps getting so much in games graded on a curve. TLOU2 is the latest, but it's a hardly new pattern. RDR2 lived that shit too
same as how i look at a lot of stuff in TV. HBO's Watchmen was a v. good example. people in a fever to praise that thing and i could only wonder "what if the acting was just a little not as good? what if the camera quality was lower?" and if its other flaws would become apparent
"is this a good story, or is this good acting and good cameras?"
watchmen had very good cameras, and very good acting
and that framing is how i end up looking at a lot of the big budget prestige blockbusters in games too. it's not just 'expensive graphics', per se, but.
watchmen had very good cameras, and very good acting
and that framing is how i end up looking at a lot of the big budget prestige blockbusters in games too. it's not just 'expensive graphics', per se, but.