I wanna clear up a few misconceptions about these graphs you might& #39;ve seen from that Bloomberg article.

This graph isn& #39;t the revenue change from February 1 2020 to May 31 2020; it& #39;s the difference between the total revenue during Feb-May 2019 and during Feb-May 2020.

(1/5)
For the past few months, Dragalia& #39;s profits have actually been pretty steady, but Feb-May 2019 had some major summon showcases that drew big profits: Gala Mym, Eastern Emissaries rerun, FEH 1
On top of that, DL was still a relatively new game riding the launch high.

(2/5)
Things got real bad during Summer 2019, and then again during Time Attack. Revenue fell hard, and the game is still recovering from that low period. While we& #39;ve had a lot of incredible adventurers to summon for recently, DL just doesn& #39;t have as many active players anymore.
(3/5)
This DOES NOT mean that the game is dying, though. Dragalia is actually doing quite well for a brand new IP in its first 2 years of existence. It& #39;s not making as much money as it did back at launch, but very few gacha games do - and that& #39;s not especially damning.

(4/5)
In the future, we might see more options to bypass time gates for certain materials like tomes, or perhaps more cosmetic options (SKINS PLEASE)...but Dragalia isn& #39;t going to become P2W any time soon - and it& #39;s certainly not getting axed.
Hope this wasn& #39;t too confusing!

(5/5)
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