OK, HERE IS A THREAD OF TESTED METAS FOR THE BURST RULESET
Thank you to @David_GarciaVA and @tgdragondropit for helping me do my first test! (You too Logan but idk your Twitter ily!!) https://twitter.com/pisxes_chi/status/1274796466469572609">https://twitter.com/pisxes_ch...
Thank you to @David_GarciaVA and @tgdragondropit for helping me do my first test! (You too Logan but idk your Twitter ily!!) https://twitter.com/pisxes_chi/status/1274796466469572609">https://twitter.com/pisxes_ch...
Characters:
• Any character with a final smash that takes you into the air (Greninja, Cloud, Ike, etc) will go over the roof and out the arena
• Terry, Ryu, Ken, and heavy characters are busted in Burst meta
• Characters that lacked combos before now have some more options
• Any character with a final smash that takes you into the air (Greninja, Cloud, Ike, etc) will go over the roof and out the arena
• Terry, Ryu, Ken, and heavy characters are busted in Burst meta
• Characters that lacked combos before now have some more options
Rules:
• Knockback settings were tested and is best set at 0.8 for Burst meta
• Allows more combos while keeping wall rebound and knockback animations
• Knockback settings were tested and is best set at 0.8 for Burst meta
• Allows more combos while keeping wall rebound and knockback animations
Stages:
• KOF Arena is larger than the Burst Arena/Burst Arena α/Burst Arena β and allows characters to zone and camo you out; new sizes of stages needed
If you can find any other new tech with this new data please let me know! I’d also love to see pros try burst meta!
• KOF Arena is larger than the Burst Arena/Burst Arena α/Burst Arena β and allows characters to zone and camo you out; new sizes of stages needed
If you can find any other new tech with this new data please let me know! I’d also love to see pros try burst meta!