Frankly, I think that's the Star Wars game I waited for two decades. https://twitter.com/EAStarWars/status/1273761994441519106
It looks more like my X-wing favorite series than Rogue Squadron. Not a complete flight sim as Elite Dangerous, but not arcade space battles too.
#StarWarsSquadrons
And the Starhawk!!
They know who they are making this game for. ;)
@AdmiralNick22 @mel_miniatures
So much colors! <3

But:
1/ I need a new cg card ^^
2/Time to buy this VR headset.
@tibermoon I see we have the same "Art of" collection. It is indeed the basis for finding inspiration. <3
X-wing cockpit:

1/ X-wing (Totally Games/LucasArts, 1993).
2/ Rogue Squadron (Factor 5/LucasArts, 1998).
3/ #StarWarsSquadrons (EA Motive, 2020).
4/ Star Wars (1977).
Artworks for the maps: Zavian, Galitan & Sissubo.
Artworks for the maps: Nadiri, Esseles & Yavin Prime.
I love everything that I see.

Who is the art director? The concept artists? As usual, I need to know ^^
I have so good memories of X-Wing VR Mission on my bro's PSVR, I really need to buy a headset.

Rebel Assault (1993) brought the CD-Rom at my home, Squadrons will bring VR. https://twitter.com/LucasfilmGames/status/1272700024183558144
@MelRambles was the primary designer for the capital ships. https://twitter.com/MelRambles/status/1273765521767481344
Concept art by ????
https://twitter.com/MandyJacek/status/1273764172019441669
I think of all the people who have come to tell me in recent months "EA blabla microtransactions blabla they ruined SW".

Simply stop pouring on me your eternal frustration and bitterness. <3
That's like, @AdmiralNick22 & me would make a game. "Oh you know what would be cool? This:" https://twitter.com/tibermoon/status/1273784343241113601
Like a love letter? https://twitter.com/LucasfilmGames/status/1273783705564315650
New characters: https://twitter.com/MitchyD/status/1273771524646993920
The old flight games keep coming in interviews. That's really cool. https://twitter.com/LucasfilmGames/status/1273789646552645635
Keep Coming. https://twitter.com/LucasfilmGames/status/1273788495094562816
Rae Sloane \\o/
(one of my favorite characters not seen in the movies) https://twitter.com/DelReyStarWars/status/1273772125812375553
"On top of that, if you boost you can then cut off the boost kind of mid-stream. That shuts off your engines completely, so you have a brief moment of drift where you can whip around in a 180 and shoot at them."
"Similarly, shields get a double layer of shields. If you divert your shields — like focus them for the front or the back — then it’s extra, extra protection on that side, and you still get to hold on to a little on the other side."

Back in the 90s <3
"One of the weapons we allow, and this one is actually allowed on both factions, is a composite beam and it’s inspired by the beam on the Blade Wing in Star Wars Rebels, where they took the hyperdrive out of the prototype B-Wing in order to have that crazy, charged laser."
"The lore says TIE Fighters don’t have shields, so we don’t have shields on our TIE Fighters. That’s one of the things — we don’t even let you mod them to put shields on them, because we felt like that’s kind of part and parcel to what makes a TIE Fighter a TIE Fighter"
"The overwhelming majority of the game takes place after the Battle of Endor, like a few months after Endor, but well before the battle of Jakku. You’re seeing one of the military campaigns that gets us from “Maybe we can win!” to actually winning at the Battle of Jakku."
"We started the game, and we had the initial prototype up and running very quickly. Much faster than normal. We were very pleased with that. We got it running in a week. And we had it running in VR by the end of the second week."
"I don’t know about you, but playing the the Rogue One VR mission in the first Star Wars Battlefront is frigging amazing. And you see that and you’re like, “Can I just have a lot more of this?” And we thought, “Well, yes. Yes. You can. We’ll build that.”

XW VR Mission:
" @Charlie_L_Hall : I imagine that designing is this game for controller was a bit of a challenge.

@tibermoon You’re not wrong."

Not as much as finishing the 1993 X-Wing game with a mouse. Getting a joystick was such a relief ^^
"When you look at our flight model, your ships don’t move like a ship would actually move in space because ships in Star Wars don’t move like ships would move in space. They move like ships move in Star Wars".

lol it's me 300 times a year explaining Star Wars here.
"First and foremost, it’s inspired by World War II aerial combat footage. "

That's everything we need to know. Back to the original source.
The more I read interviews, the more I have the impression that our expectations were listened to by people who were waiting for the same game, and: made it.

And we have less than 4 months to wait.
You can follow @TheSpaceshipper.
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