Frankly, I think that& #39;s the Star Wars game I waited for two decades. https://twitter.com/EAStarWars/status/1273761994441519106">https://twitter.com/EAStarWar...
It looks more like my X-wing favorite series than Rogue Squadron. Not a complete flight sim as Elite Dangerous, but not arcade space battles too.
#StarWarsSquadrons
#StarWarsSquadrons
@tibermoon I see we have the same "Art of" collection. It is indeed the basis for finding inspiration. <3
X-wing cockpit:
1/ X-wing (Totally Games/LucasArts, 1993).
2/ Rogue Squadron (Factor 5/LucasArts, 1998).
3/ #StarWarsSquadrons (EA Motive, 2020).
4/ Star Wars (1977).
1/ X-wing (Totally Games/LucasArts, 1993).
2/ Rogue Squadron (Factor 5/LucasArts, 1998).
3/ #StarWarsSquadrons (EA Motive, 2020).
4/ Star Wars (1977).
I love everything that I see.
Who is the art director? The concept artists? As usual, I need to know ^^
Who is the art director? The concept artists? As usual, I need to know ^^
I have so good memories of X-Wing VR Mission on my bro& #39;s PSVR, I really need to buy a headset.
Rebel Assault (1993) brought the CD-Rom at my home, Squadrons will bring VR. https://twitter.com/LucasfilmGames/status/1272700024183558144">https://twitter.com/Lucasfilm...
Rebel Assault (1993) brought the CD-Rom at my home, Squadrons will bring VR. https://twitter.com/LucasfilmGames/status/1272700024183558144">https://twitter.com/Lucasfilm...
@MelRambles was the primary designer for the capital ships. https://twitter.com/MelRambles/status/1273765521767481344">https://twitter.com/MelRamble...
@Charlie_L_Hall kept some secrets.
Here the interview with @tibermoon I was awaiting! https://www.polygon.com/interviews/2020/6/18/21295900/star-wars-squadrons-everything-you-need-to-know">https://www.polygon.com/interview...
Here the interview with @tibermoon I was awaiting! https://www.polygon.com/interviews/2020/6/18/21295900/star-wars-squadrons-everything-you-need-to-know">https://www.polygon.com/interview...
https://twitter.com/MandyJacek/status/1273764172019441669">https://twitter.com/MandyJace...
"By default, youâll have additional HUD elements to guide you in combat. But for the bravest pilots who are looking for a challenge, thereâs an option to fly only using the in-cockpit dashboard!"
\o/ https://blog.playstation.com/2020/06/18/pilots-wanted-in-star-wars-squadrons-coming-to-ps4-october-2/">https://blog.playstation.com/2020/06/1...
\o/ https://blog.playstation.com/2020/06/18/pilots-wanted-in-star-wars-squadrons-coming-to-ps4-october-2/">https://blog.playstation.com/2020/06/1...
"We& #39;re trying to say with this game that we have a $40 price point, we want to feel generous to players, and we want it to feel like a complete experience. Like & #39;You gave us your $40. Here& #39;s a game that you will love. Thank you.& #39; That& #39;s it." https://www.gameinformer.com/2020/06/18/star-wars-squadrons-wont-have-microtranactions-and-isnt-a-living-game">https://www.gameinformer.com/2020/06/1...
I think of all the people who have come to tell me in recent months "EA blabla microtransactions blabla they ruined SW".
Simply stop pouring on me your eternal frustration and bitterness. <3
Simply stop pouring on me your eternal frustration and bitterness. <3
That& #39;s like, @AdmiralNick22 & me would make a game. "Oh you know what would be cool? This:" https://twitter.com/tibermoon/status/1273784343241113601">https://twitter.com/tibermoon...
Like a love letter? https://twitter.com/LucasfilmGames/status/1273783705564315650">https://twitter.com/Lucasfilm...
New characters: https://twitter.com/MitchyD/status/1273771524646993920">https://twitter.com/MitchyD/s...
The old flight games keep coming in interviews. That& #39;s really cool. https://twitter.com/LucasfilmGames/status/1273789646552645635">https://twitter.com/Lucasfilm...
Keep Coming. https://twitter.com/LucasfilmGames/status/1273788495094562816">https://twitter.com/Lucasfilm...
Rae Sloane \o/
(one of my favorite characters not seen in the movies) https://twitter.com/DelReyStarWars/status/1273772125812375553">https://twitter.com/DelReySta...
(one of my favorite characters not seen in the movies) https://twitter.com/DelReyStarWars/status/1273772125812375553">https://twitter.com/DelReySta...
"On top of that, if you boost you can then cut off the boost kind of mid-stream. That shuts off your engines completely, so you have a brief moment of drift where you can whip around in a 180 and shoot at them."
"Similarly, shields get a double layer of shields. If you divert your shields â like focus them for the front or the back â then itâs extra, extra protection on that side, and you still get to hold on to a little on the other side."
Back in the 90s <3
Back in the 90s <3
"One of the weapons we allow, and this one is actually allowed on both factions, is a composite beam and itâs inspired by the beam on the Blade Wing in Star Wars Rebels, where they took the hyperdrive out of the prototype B-Wing in order to have that crazy, charged laser."
"The lore says TIE Fighters donât have shields, so we donât have shields on our TIE Fighters. Thatâs one of the things â we donât even let you mod them to put shields on them, because we felt like thatâs kind of part and parcel to what makes a TIE Fighter a TIE Fighter"
"The overwhelming majority of the game takes place after the Battle of Endor, like a few months after Endor, but well before the battle of Jakku. Youâre seeing one of the military campaigns that gets us from âMaybe we can win!â to actually winning at the Battle of Jakku."
"We started the game, and we had the initial prototype up and running very quickly. Much faster than normal. We were very pleased with that. We got it running in a week. And we had it running in VR by the end of the second week."
"I donât know about you, but playing the the Rogue One VR mission in the first Star Wars Battlefront is frigging amazing. And you see that and youâre like, âCan I just have a lot more of this?â And we thought, âWell, yes. Yes. You can. Weâll build that.â
XW VR Mission:
XW VR Mission:
" @Charlie_L_Hall : I imagine that designing is this game for controller was a bit of a challenge.
@tibermoon Youâre not wrong."
Not as much as finishing the 1993 X-Wing game with a mouse. Getting a joystick was such a relief ^^
@tibermoon Youâre not wrong."
Not as much as finishing the 1993 X-Wing game with a mouse. Getting a joystick was such a relief ^^
"When you look at our flight model, your ships donât move like a ship would actually move in space because ships in Star Wars donât move like ships would move in space. They move like ships move in Star Wars".
lol it& #39;s me 300 times a year explaining Star Wars here.
lol it& #39;s me 300 times a year explaining Star Wars here.
"First and foremost, itâs inspired by World War II aerial combat footage. "
That& #39;s everything we need to know. Back to the original source.
That& #39;s everything we need to know. Back to the original source.