"Jonathan Blow - Truth In Game Design" .

Explores the idea of games as a curations and skins for simple generative mathematical concepts rather than as conglomerations of intentionally designed things.
This reminds me of something Joel Spolsky said about every web app being an expression of a data structure. E.g. trello is a list of lists (or something like that). Tracy Osborn teaches web development based on a similar concept.
The harmonic series in music (wavelength = 1/n for n in 1..∞) is a very simple concept that scales and chords fall out of. And then in Western music we skin it by putting it all into one octave (the chromatic scale) and detuning it slightly to make intervals regular (equal tmp)
Paul Graham talks about the ur-Lisp being made out of a half dozen simple forms. In both Python and JavaScript, classes are function objects with properties (more or less).
S = k log W

Seems important to mention for some reason. In a closed system, the amount of jumbledness is proportional to the amount of work done. (logarithmical?)
I don't know where I was going with this thread. Learn more math, I guess?
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