Gonna make this the thread for my real time progress making this game
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🥰" title="Smiling face with 3 hearts" aria-label="Emoji: Smiling face with 3 hearts">
https://abs.twimg.com/emoji/v2/... draggable="false" alt="💌" title="Liebesbrief" aria-label="Emoji: Liebesbrief">
https://abs.twimg.com/emoji/v2/... draggable="false" alt="🔪" title="Küchenmesser" aria-label="Emoji: Küchenmesser">
First 4 hours: knocked up some procedural dungeon generation code and got the player movement working, it& #39;s a little scuffed but it adds charm I feel might fix it later anyway
Hours 4 - 6: spent WAY too long trying to get the end point to spawn and move correctly. The way to progress to the next level is to find this guy in a random room. He& #39;s gonna have a proper design soon but right now he& #39;s a little goblin from a unity sample pack
Spent hour 7 getting the players main weapon to work, couldn& #39;t decide between raycasts or projectiles so I accidentally implemented both
https://abs.twimg.com/emoji/v2/... draggable="false" alt="😳" title="Errötetes Gesicht" aria-label="Emoji: Errötetes Gesicht"> also I& #39;m super tired from work today and I& #39;m a bad enough dude to get an early(ish) night
Hour 10: A lil cursor spins around you to direct you where the end goal is, the hearts spawn more frequently the closer you are as such :0)
Up to hour 12: Added maybe the best "you win" screen I& #39;ve ever added to a game, also took care of the boring stuff like reloading the scene, pause menu and the title screen
This is *technically* a game jam it& #39;s just cus I& #39;m busy with my job and stuff I& #39;m counting the hours whenever I& #39;m working on this game and giving myself 48 total man hours we cool? we cool
No progress this weekend, I’m taking a break see ya Monday <3
15 hours: Got boring stuff implemented like refining pathfinding movement, spawning enemies in the right rooms and making sure they& #39;re room specific. Look at this cat
It& #39;s a well known fact that the more hearts you have in your game the better it is
18 hours: Lots added! Enemies will now patrol around rooms when the player isn& #39;t in their room, I& #39;ve also optimised enemies to disable when out of camera view (pathfinding takes a lot of power, take notes yanderedev) I added music tracks and lastly added generated blood splats!
Yes the game will be gay, more on that when I’m doing the art
19 and a half hours: sometimes you just gotta fix your terrible room generation code you started with
22 and a half hours: Lots of stuff!! Better dungeon and room generation! Working settings menu with saved preferences! Shooter enemy variants!