Just listened to @BrandesStoddard and @DMSamuel talking about 3rd edition D&D& #39;s economy on @thetomeshow.

Wow, that& #39;s some flashbacks, and has me thinking about one of the components that comes along with wealth being equivalent to character power progression. 1/7 #dnd
There were means to destroy objects and magic items in 3e, many of which were rooted in legacy D&D things. Spells, monster offensive and defensive abilities, action maneuvers, all kinds.

If you did that, though, you were permanently removing power from the PCs. That sucks. 2/7
As a player I was terrified of it, and as a DM I could both see that my players were terrified of it, and I avoided it because it threw off the balance curve of the campaign so harshly. So I never did it. It wasn& #39;t fun, and made more work for me. 3/7
Now, though, 5e assumes zero magic items for the basic math that sets up the game. Even the most lowly magic item you find is gravy. Removing the requirement/expectation of magic items removes some of that sacrosanct status. 4/7
As a DM in 5e, I can disenchant, shatter, and steal magic items without the fear of crippling a character and throwing my campaign into deeper uncertainty, challenge-wise.

That& #39;s an exciting thought, not because I want to run out and destroy all my players& #39; favorite stuff, 5/7
But because it& #39;s a shackle removed. It& #39;s a dial that can be adjusted to create stories, tension, and motivation, but without risk of dropping the bottom out of the entire game.

As a DM, designer, and player, that makes me happy. 6/7
A slightly ironic final note, I& #39;m still glad there& #39;s no Mordenkainen& #39;s Disjunction spell. That was the ultimate dick move. If you& #39;re gonna blow up magic stuff, make it more individually meaningful.

My goal as a DM is for players to have more fun this session than the last. 7/7
You can follow @Dan_Dillon_1.
Tip: mention @twtextapp on a Twitter thread with the keyword “unroll” to get a link to it.

Latest Threads Unrolled: