reading some good shit right now: "Monte Carlo Geometry Processing: A Grid-Free Approach to PDE-Based Methods on Volumetric Domains" https://www.cs.cmu.edu/~kmcrane/Projects/MonteCarloGeometryProcessing/index.html (thanks to @Alleycatsphinx)
mellow: harshed
duh, it never occurred to me that we could take random points on the sphere to make spatial queries. i always projected the local gradient, like a nerd.
*puts on some pink floyd, leans back and closes eyes*
this paper is a feast for the senses
same energy
coming down from reading this paper. i need to rethink my life.
of course @iquilezles has already played with it. here's two 2D shadertoys trying it out https://www.shadertoy.com/view/WsXBzl 
https://www.shadertoy.com/view/WdXfzl 
You can follow @paniq.
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