Many of you know that I& #39;ve been studying for and writing a doctoral thesis for many, many years (I think it& #39;s about 8). I& #39;m in the final stages of writing up my case studies. I started wanting to look at #DigitalLiterature or #ElectronicLiterature ...
I spent at least the first couple of years looking at the development of #ElectronicLiterature - stories told with branching narratives - computer versions of #ChooseYourOwnAdventure stories. And games like #ColossalCaveAdventure ...
I suspected, back then, that I& #39;d have to look more at #VideoGames but I was sort of avoiding it because it& #39;s such a massive discipline - #GameStudies and #PopularCulture. After a great discussion, in person, with @ruthtweetpage I took the plunge into games ...
And that& #39;s where it got even more complicated as I began to look at this new hybrid form, commonly known as #WalkingSimulators. Some fascinating writing - both academic and journalistic - has been written about them, but it& #39;s still not a huge field, yet ...
I& #39;ve spent years (!!) looking at how videogames work - the theory, not the coding. I& #39;m interested in how the stories work, and most importantly, how we are immersed into stories - however they are delivered to us ...
Once I& #39;d worked out how #WalkingSimulators fit into the videogame world (surprise - they don& #39;t), then I began looking at how people talk about them after they& #39;ve experienced them. Do they say the same things as other gamers, or do they say things that readers say? ...
Because it really doesn& #39;t matter whether academics and journalists say #WalkingSimulators are games or not. What matters is the evidence from people who& #39;ve experienced them. Reader talk or gamer talk? ....
The big reveal is no big reveal at all - they talk like readers, not gamers.
And I& #39;ve suddenly realised that I& #39;m doing exactly what I set out to do 8 or 9 years ago. Which may come as no surprise, but now I& #39;ve got the proof...I just have to finish writing it up. #PhD
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