It's been a week since we announced this sweet sweet game baby to The World! Here's a quick thread celebrating what a big moment this, and giving some virtual high-fives to the wonderful folks that helped us get here!

#gametrailers #altgames #punkgames #teenageblob
First let's take a moment to reflect on the fact that WE'RE RELEASING A GAME WITH THE BORKING SUPERWEAKS!

@thesuperweaks are incredible. Phenomenal song-writers, musicians & producers, we're so so stoked to be making something awesome with them!
How does a game band w/ a mutant split even find partners? Who could be the @matadorrecords to our @pavement_band? The @killrockstars to our @Sleater_Kinney? The @touchandgorec to our @buttholesurfers? We made a tiny list of people we wanted to work with, and sent out some mails.
Of handful of people we reached out to, we heard back from the two that we were most stoked on working with! @SUPERHOTTHEGAME and @popagendaco both liked the look of our little Teen Blob and wanted to help us get it out to people in the best way possible!
This whole 3 year process was driven by encouragement, advice & wisdom that came from our friends & family. Too many names for 1 tweet but special thanks to @nannaventer, @Free_Lives, @PlaytopiaSA, @dislekcia, @AdoneKitching, @BsMcInnes, @FriendArcade family & Cape Town dev scene
Then there's @SUPERHOTTHEGAME, who gave us the confidence (and funding) needed to become our own ideal publisher! Their support allowed us to focus all efforts on finishing the game off in the best way possible, including translation to 12 languages and a proper PR campaign.
The last puzzle piece was finding some radical kindred spirits that could amplify our efforts with some radical PR. We absolutely struck gold meeting @FutureFriendsVG. They were super cool, totally got us, and knew just how to present our unconventional game baby
So far as we can tell, the release of Teenage Blob will mark the very first time that a game band and music band put out a split release!

(If you know of some other sneaky game punx that beat us to the punch, please let us know!)
The prospect of releasing something so novel is both massively exciting and terrifying.
Early on, our ambitions were purely to have fun. Jam something out quick. Marketability was never a consideration, but somewhere along the way it started feeling like Blob was turning into our best work yet. We could see real potential for it if we could find the right partners.
The mentorship and guidance that @popagendaco gave us was invaluable and more than we could ever have wished for. They're three of the most lovely people you could ever hope to meet, and we hope to work with them heaps more in the future!
You can follow @teamlazerbeam.
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