also been really thinking about this recently in terms of portrayed environmental changes in a game. like, this "non-violent city-builder" still goes about trying to industrialize the world? what is non-violent about that?
similarly, this video that celebrates the growth of an industrialized city on natural land as the beautiful, inevitable outcome of progress
i think some wholesome games are also about the idea that there is a hegemony you just take for granted, and working inside of that is "cozy". it's like why GC animal crossing feels cozier than ACNH - you're totally under nook's thumb in the GC version. https://twitter.com/katbamkapow/status/1237479684394254336?s=20
https://twitter.com/hannahnicklin/status/1265428380645830656?s=20
https://twitter.com/docsquiddy/status/1194707830424641536?s=20
also relevant to some of the discourse around the park Karen. and also as someone who grew up in the south, how being genteel and nice are often ways of talking around larger issues and dismissing/silencing them. better to maintain the peaceful status quo (peaceful for who?) .
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