Package your way to bigger paydays: (thread)
What& #39;s the difference between a designer that sells time by the hour and a designer that gets paid a handsome fee upfront?
Packaging.
Packaging.
The designer that gets paid upfront packages themselves as a solution to a specific problem.
The designer that gets paid by the hour claims they can solve any problem, one hour at a time. (I still haven& #39;t met any that can.)
The designer that gets paid by the hour claims they can solve any problem, one hour at a time. (I still haven& #39;t met any that can.)
A real world example:
I started a creative agency a few years back that would take on any type of creative work.
We *responded* to demand, no process, no compounding learning we could apply. We guessed time and materials and prayed it resolved itself before we blew the budget.
I started a creative agency a few years back that would take on any type of creative work.
We *responded* to demand, no process, no compounding learning we could apply. We guessed time and materials and prayed it resolved itself before we blew the budget.
A painful year or so later, the model changed to focus exclusively on "visualizing value" - (cc: @visualizevalue)
We *create* demand, if you have trouble articulating your value proposition and you like our style, here are the deliverables, cut us a check if you& #39;re keen.
We *create* demand, if you have trouble articulating your value proposition and you like our style, here are the deliverables, cut us a check if you& #39;re keen.
"No one wants to buy a hammer, they want a nail in the wall to hang something on."
A hammer without a purpose just makes a mess.
If you can& #39;t articulate what you do as a solution to a very specific problem, your resources (time, energy, money) evaporate quickly.
A hammer without a purpose just makes a mess.
If you can& #39;t articulate what you do as a solution to a very specific problem, your resources (time, energy, money) evaporate quickly.