Rating the mini / classic systems so far:
1 / 2 - Genesis and Turbografx 16 (tied)
You can tell a lot of work was put into both of these, in terms of presentation, game selection, and those "little touches."
Drawbacks: The Genesis really should have shipped with six-button controllers (Retro-Bit sells officially licensed ones). And the TG16 really should have shipped with a second controller (Hori has you covered).
3 - Neo-Geo Mini
It's a little arcade cabinet, and it's a mini-console you can hook up to your TV. How nifty is that? It has a great 40-game selection (although those 40 games differ slightly depending on which version you buy). Game lists here: https://en.wikipedia.org/wiki/Neo_Geo#Neo_Geo_Mini
Drawbacks: The controls take some getting used to, for both the main unit and its controllers.
Also, these games are hard as nails, and you generally only get 3 continues. "Git gud," the internet says.
4 - THEC64 Mini
I had a Commodore years before I ever had a Nintendo. I learned BASIC on a 128 (usually booted into 64 mode). We had plastic boxes full of discs, tapes, cartridges, etc. Honestly this thing is pure nostalgia for me.
Drawbacks: The nonworking (decoration-only) keyboard means you'll need an external one. And if you want to use a USB drive for loading new games, you'll need a hub - otherwise there aren't enough ports. Also, loading multi-disk games is kind of a pain.
5. PlayStation Classic -
Oh, I would have loved to have this higher on the list. It looks like a real PS1, right down to having a fake serial port cover. The system buttons are all functional. There's a lot to like here, but..
Drawbacks: The game selection is lacking a bit here, and I even noticed a bit of slowdown during some of the gameplay. I thought I was just misremembering things, but other people on the interwebs have complained of the same issues. Kind of a bummer.
You'll notice a lack of Nintendo consoles on this list. That's not because I have anything against The Big N. Here's why I don't own either of those systems:
1. I was broke when they were released, so I was unable to pre-order or get them when they were new.
2. Nintendo made like 8 NES Classics and 6 SNES Classics. When they realized demand was high, they made 4 more of each, then stopped production.
3. Now all 12 NES Classics and 10 SNES Classics are in the hands of the same handful of flippers, who just keep selling them to each other and driving the prices up.
END THREAD
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