Every time I hear critique of fantasy ttrpg heroes being basically superheroes I just want to scream out, "BUT HOW MUCH COOLER WOULD THEY BE IF WE CUT OUT THE BASICALLY?!"
It's only uncool to have "basically superhero" fantasy heroes because of that basically. The Super Stuff is set up wrong. Getting to take a dozen hits isn't cool, it's stasis where nothing happens. But you CAN do that and it feels weird.
Actually cool Super Stuff is when stuff HAPPENS. Riding a collapsing stained glass window shooting Eldritch blasts out of your twin-wands is ACTUAL fun Super Stuff. But you CAN'T do that.
Systems built on Nothing Happens are boring because... Well... Nothing happens.
That's why my ideal fantasy game is filled to the brim with telling the players that YES they can do cool stuff while tossing out the not-fun Super Stuff.
Cause you know what's boring? Ten rounds of riding a stained glass window as it crashes to the ground while shooting Eldritch blasts from your twin wands. even the coolest stuff spread over too long will get boring.
Anyway, there's a little more talk about my fantasy musings on the next @stophackandroll and I want to get this game to the table SO badly and the list of "my favorite class and what it does" is giving me so much joy.
P.S. There is NO way there isn't a giant stained glass window in the example adventure now.
God, now I've got a whole thing in my head of "Rule of Cool vs Rules For Cool." If you all keep encouraging me I'm gonna start writing design theory
Oh hey, if you want to help me out with writing a game that is explicitly about this... Go comment on this thread over here! https://twitter.com/bleongambetta/status/1264285387754811392?s=19
You can follow @bleongambetta.
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