Listening to Daigo talk about the difference between old and new fighters has got me thinking about, maybe, we've been going about getting more people to stick the genre in the wrong manner(continued...)
... There's too much focus on making things "easier" to get people in the door, when we've seen you do that, even without having to make things "easier." However, as anyone spending hours looking for matches can tell you, the real issue is getting people to stick around (cont...)
How does Daigo's explanation factor into this? Because, as he said, fighting games back in the day were less about knowledge and studying stuff, and more about good, fast reactions and decision making. There's less tech to study to have to catch up (cont...)
... This, IMO, is a bigger issue when it comes to player retention. Because not everyone can dedicate that amount of time to the games. Which mean people who could enjoy them, are forced to drop just because the tech's gone beyond them. (cont...)
... Daigo even brings up the example of Nuki. Who was one of the five gods of Japan. But can't get to that level now in SFV (and even back in SFIV), because he couldn't catch up with the tech. (cont...)
... but, in the old games, he still dominates because his "decision speed" if really good, and these games emphasize reflexes and decision making over tech alone. (cont...)
... So, what I'm saying is, devs could learn a thing or two from the video and the old games, and maybe start designing games that are less heavily reliant on knowledge and tech, and more about reaction, reads and decision making. (cont...)
... and before people say "decision making is still important in today's games." Daigo's point is that fighters today are more "turn-based," there are set places where turns can be ended due to frame data, and if you don't know this, you can't win. (cont...)
... whereas in older games, knowledge of frame data was less important when it came to decision making. Heck, we barely ever paid attention to frame data outside of whether something is "safe" or "unsafe."
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