Somebody asked me to make a thread with the books (related to game design) that I own. I don& #39;t buy tons of these and I& #39;m missing some famous ones (like A Book of Lenses), but here we go https://abs.twimg.com/emoji/v2/... draggable="false" alt="👇" title="Down pointing backhand index" aria-label="Emoji: Down pointing backhand index">
Let& #39;s start with the famous books I do own (the ones most people know).

I& #39;m a huge fan of the games Raph Koster has made. A Theory Of Fun might not be super deep or specific, but it& #39;s great food for the brain. I went back to this one recently and I appreciate it even more.
Level Up is a book that is on pretty much every list. Unfortunately, I couldn& #39;t get to like it (and I& #39;ve read it several times). I always felt it pushed readers too hard to stick to certain formulas.
I really really really like The Design of Everyday Things (got the Spanish version). It& #39;s an analysis of the design of objects and it& #39;s great for showing the kind of think process a designer should go through.
I think I read Introduction to Game Analysis about a year ago. It& #39;s one of the books I wish somebody had recommended me when I was starting. It makes you ask yourself lots of important questions.
Everyone used to talk about Flow. It& #39;s interesting, but I wouldn& #39;t really recommend it. If I were you, I& #39;d just watch a talk on Youtube about this topic.
Rise of the Videogame Zinesters is one of my favorite game books. It& #39;s super inspiring and does a great job reminding that games are a medium where anybody can express themselves.
Game feel can be a hard thing when you are approaching it for the first time. This book takes you through lots of the small details that make interaction feel good.
Reality Is Broken talks about many hidden gems that really push the medium. It& #39;s super inspiring, especially if you are interested in games that break the molds.
The structure of How Games Move Us is quite similar to Reality Is Broken, but this one focuses on games that target specific feelings as part of their design.
I loved this one. But I& #39;m really into procedural storytelling. I think it& #39;s a great book if you find this topic interesting.
101 Things I Learned in Architecture School is a book you can go read in one sitting. It& #39;s filled with lots of interesting little ideas that I found quite interesting.
And that& #39;s pretty much it. Just two bonus tweets to end this thread.

Sometimes I buy physical PnP RPGs if I really like their mechanics or world-building.
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