Thoughts on the Consent In #DnD Gaming:

An aspect that is rarely discussed on this topic... GMs don& #39;t owe you a game. We all have limited time, limited energy, and our creative drives have minds of their own. If our muse tells us that dark themes are all the rage for us...
there& #39;s nothing wrong with telling a player who can& #39;t deal with those themes to take a hike. It& #39;s nothing personal. It& #39;s not some horrible act of exclusion. It& #39;s a matter of respecting that GMing is a labor of love that requires a ton of commitment.

This is reciprocal.
GMs don& #39;t have games without players. If our preferences are too out there, our behavior is uncalled for, or they just don& #39;t like what we& #39;re running, players have the right to leave us.

I tell all prospective new players what& #39;s on the docket thematically. I ask them if
there& #39;s anything they don& #39;t want to deal with. I had a trans player say they didn& #39;t want to deal with transphobia or homophobia. No big deal.

If they would have said no graphic violence, it would& #39;ve been a deal breaker for that game. Or most of my games for that matter.
Is it shitty if some players have a harder time finding a game because they& #39;ve got more things that are off the table? Yeah. In an ideal world, they& #39;d all have no problem finding the games they want to play.

But y& #39;know... I& #39;m not running games I don& #39;t want to run.
If you want to be a hero and shoulder that weight, I commend you. But I& #39;m not going to be a hypocrite or a liar. I& #39;m willing to admit I& #39;m selfish with my time and energy.

My job, my wife, my kids.. that& #39;s a lot of time right there. My hobby time is all what I want.
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