I spent my Sunday reading all 16,000+ words that @ballmatthew and @JNavok wrote on Epic Games.

It was some of the best writing I've read in my life. I encourage you to go read it.

For those who don't read it, I took detailed notes which you can find below 👇
Introduction to Epic Games

• Epic Games was founded in 1991
• Tim Sweeney, founder, is the majority shareholder while Tencent owns 40%
• 2018 valuation was $15B
Introduction to Epic Games (Part 2)

• Epic has the potential to be one of the most influential tech companies in the world.
• Epic is the creator of Fortnite: Battle Royale, one of the most popular video games in the world.
• Epic's core business is really the Unreal Engine
Introduction to Epic Games (Part 3)

• The success of Fortnite has allowed Epic to scale its business into new areas
• Epic Games Store (EGS), Epic Online Services (EOS) and Epic Games Publishing (EGP)
• Additionally, it purchased Houseparty in 2019 which is now part of EOS
Introduction to Epic Games (Part 4)

• Epic is one of the largest and fastest-growing social networks with 350MM+ users and 2.3B social connections
• Epic's growth has forced revolutionary changes to the video game industry and Hollywood
The Flywheel

• Matthew and Jacob's thesis relies on Epic Games building out the "flywheel"
• If Epic Games can build it out, it will dramatically reshape the digital world and help create Tim Sweeney's long-term vision of the Metaverse
Overview of Game Engines

• A game engine is the backbone of a video game and increasingly, other digital simulations
• Most game makers use one to build and operate games
• Disney and Marvel don't build their cameras or editing software, they outsource it. Same idea.
Overview of Game Engines (Part 2)

• This approach allows content and production companies to focus on the creative process
• Unreal Engine is a suite of tools and tech that allows third parties to produce virtual experiences
• Developer can focus on the creative process
Overview of Game Engines (Part 3)

• The better the game engine the easier it is for people to make games and thus less expensive
• Game engines are extremely complex and it's more expensive than ever for companies to make their own
• Thus they are more reliant on outsourcing
What Are the Major Engines?

• Major engines are Unreal and Unity
• Amazon and Valve also offer game engines but aren't widely used
• Unreal is harder to use than Unity, but technically superior
What Are the Major Engines? (Part 2)

• Unity is primarily used for mobile while Unreal is used for console/PCs especially multiplayer games
• Unity is subscription-based while Unreal is a rev share model
• Unity also operates an ad network for game publishers
Who Uses a Third-Party Game Engine?

• Major publishers like Take-Two use their own engine
• Major publishers use their own engines to avoid paying rev share fees and because their engineering team is large enough to support it
Who Uses a Third-Party Game Engine? (Part 2)

• Games like Call of Duty and GTA are built on proprietary game engines
• "Publisher engines" are typically built for a specific game or genre
• Some companies also don't use Unreal because it lacks a feature
Who Uses a Third-Party Game Engine? (Part 3)

• Usage of third-party engines has grown considerably in the past 15 years
• Most newly formed game studios are using Unreal or Unity
• Nearly impossible to build one from scratch and build a new game
Who Uses a Third-Party Game Engine? (Part 4)

• Riot Games, maker of League of Legends, chose to use Unreal
• Riot Games is also owned by Tencent
• However, Riot Games is nearly 15 years old and is a signal to the rest of the industry
Unreal's Technical Advantages

• Game development is complex, multiple platforms and need to support cross-platform play
• Using Unreal eliminates worries if a game will continue to work on different platforms
• Unreal is benefiting from network effects
Unreal's Technical Advantages (Part 2)

• The more developers use Unreal, the more data it has to make better decisions and investments
• The more developers use Unreal, the more data it has to make better decisions and investments
Unreal's Technical Advantages (Part 3)

• It's expanding beyond gaming
• The Mandalorian and Lion King were filmed using Unreal
• Music, architecture, urban planning are all industries that are using Unreal
Unreal's Technical Advantages (Part 4)

• Unreal is now part of the learning curriculum for schools and the military
• Network effects will take place where it'll be easier for virtual goods to transfer across digital worlds
• Eg, an outfit bought in one games go to another
How to Use Unreal

• 3 tiers: Unreal, TwinMotion, and Fortnite Creative Mode
• Unreal is for complex games
• TwinMotion is for professional applications such as auto design
• Creative Mode is for anyone even kids
How to Use Unreal (Part 2)

• Epic wants everyone to one day be able to create amazing games regardless of technical skills
• No-code platforms are increasingly popular like Roblox
• No-code platforms aren't viable competitors to Unreal yet
Strategic Value and Influence of Unreal

• Game engines influence game developers
• The decisions that Epic makes can have ramifications across the industry
• For example, if Unreal decides to invest in VR, more developers will make VR games and more people will buy them
Strategic Value and Influence of Unreal (Part 2)

• Game engines can also accelerate other businesses
• For example, Unity built an ad network to support game developers
• It's hard for game developers to switch engines. High switching costs.
Strategic Value and Influence of Unreal (Part 3)

• Many future games plan to use Unreal and many developers are trained on it
• People are reluctant to switch
• Amazon's game engine is free and developers still aren't adopting it
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